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Insurgency sandstorm xbox series x
Insurgency sandstorm xbox series x




insurgency sandstorm xbox series x

The game has probably my favorite gun crafting selection yet as it’s carried out using allotted points. Sniping is particularly smooth and it’s not as floaty as most FPS titles. Switching weapons is different than the average console FPS, but a layout that I became very fond of.

insurgency sandstorm xbox series x

Insurgency sandstorm xbox series x Pc#

Keeping in mind that this was a PC game first, I enjoyed the options given to me.

insurgency sandstorm xbox series x

I was very happy with how the controls feel on a controller. FPS titles of late, at least on console, seem to purposely work against snipers. I’ve missed having actual locations to sit and camp for a while. The maps also actually give Marksman players places to hide. Most seem like labyrinths of hallways, stairways, and alleys for you to peek around or camp out to wait for an unsuspecting victim in. New World has also mastered the art of creating fun and tensely driven levels. The hit accuracy is great too and I really like how you can’t always tell if you killed someone. I loved how satisfying each different gun was and it became a game in itself of figuring out which one felt more comfortable for my style of gameplay. It goes to show that you really don’t need a set of cross-hairs to make gunplay enjoyable. It’s something that I wished existed in more FPS titles. Aiming your gun where you want it to shoot gives players more freedom of movement while making it a bit more challenging. The game’s “free aim” is a very interesting mechanic that lends itself perfectly to the realistic sensibilities the game plays to. The game awards those who take their time, examine their surroundings, and prey on those who go against them. Sure, you can run into a room guns blazing, but death means you have to wait about 35 seconds on a timer, or maybe not even spawn in again at all if your respawns are exhausted. These can lead to some extremely tense moments as the game does a great job at making choices feel weighted. Most, if not all, are based on objectives where your team, the enemy team, or both will try as hard as possible to take control of objectives. From there, you can choose what type of servers you’d like to jump into contingent on the types of game modes. Gameplay is broken up into two types, there are players versus AI or players versus players. The stakes feel high and that’s due in part to the superb gunplay as well as how the game punishes you for dying. As I stated, Sandstorm trades the fast-paced gameplay that most console gamers as used to for more methodic and team-based situations.






Insurgency sandstorm xbox series x